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Secrects of Object Oriented Programming in C++ Chapter 1 Object Oriented Programming Approach 1.1 Historical Development of Computer Programming 1.2 Basic of Object Oriented Programming 1.3 Features of Object Oriented Programming 1.4 Popular Object Oriented Languages 1.5 Advantages of OOP 1.6 Disadvantages of OOP 1.7 Exercises
Chapter 2 Introduction to C++ 2.1 The Need of C++ 2.2 Features of C++ 2.3 C++ Versus C 2.4 History of C++ 2.5 Uses of C++ 2.6 Exercises
Chapter 3 Constructs from ANSI C 3.1 C Program Structure 3.2 Equivalent Program in C++ 3.3 Character Set and Tokens 3.4 Variable Declaration and Expression 3.5 Data Type 3.6 Type Conversion 3.7 Preprocessor Directives 3.8 Control structure 3.9 Functions 3.10 Array, Pointer and String 3.11 Structure and Unions 3.12 Enumeration 3.13 Arguments to main() 3.14 Pointer to Function 3.15 Exercises
Chapter 4 Enhancements in C++ 4.1 C++ Program Structure 4.2 Commenting 4.3 Additional Keywords 4.4 New Headers 4.5 Namespace Scope 4.6 Variable Declarations 4.7 Additional Operators 4.8 Operator Keywords 4.9 Additional Data Types 4.10 The string Data Type 4.11 User Defined Constant const 4.12 Input/Output 4.13 Functions 4.14 Type Conversion and Promotion Rules in C++ 4.15 Structure 4.16 Enumeration 4.17 Dynamic Memory Allocation 4.18 Restriction of goto 4.19 Exercises
Chapter 5 Objects and Classes 5.1 C++ Classes 5.2 Objects and the Member Access 5.3 Relation of Object, Class and Memory 5.4 Defining Member Function 5.5 Making Outer Function inline 5.6 C++ Objects as Physical Objects 5.7 C++ Objects as Data Types 5.8 Array as Data Member 5.9 Pointer as Data Member 5.10 Overloading Member Function 5.11 Constructor 5.12 Destructors 5.13 Class, Structure and Union 5.14 Object as Data Member 5.15 Object as Function Arguments 5.16 Returning Objects from Functions 5.17 Array of Objects 5.18 Pointer to Objects 5.19 Dynamic Memory Allocation for Objects and Object Array 5.20 Dynamic Constructors 5.21 this Pointer 5.22 static Data 5.23 static Function 5.24 Constant Data Member of a Class 5.25 Reference Data Member of a Class 5.26 Constant Member Functions and Constant Objects 5.27 Friend Function 5.28 Friend Classes 5.29 Pointer to a Class Member 5.30 Nested and Local Class 5.31 Workout Examples 5.32 Exercises
Chapter 6 Operator Overloading 6.1 Overloadable Operators 6.2 Syntax of Operator Overloading 6.3 Unary Operator Overloading 6.4 Binary Operator Overloading 6.5 Operator Overloading using Member Operator Functions 6.6 Operator Overloading using Non Member Function 6.7 Index Operator Overloading 6.8 new and delete Operator Overloading 6.9 Assignment Operator Overloading 6.10 Function Call Operator Overloading 6.11 Manipulating String using Operators 6.12 Data Conversion 6.13 Explicit Constructors 6.14 Points to Remember 6.15 Workout Examples 6.16 Exercises
Chapter 7 Inheritance 7.1 Base and Derived Class 7.2 protected Access Specifier 7.3 Derived Class Declaration 7.4 Member Function Overriding 7.5 Forms of Inheritance 7.6 Constructors in Derived Class 7.7 Destructor in Derived class 7.8 Extending Operator Overloading in Derived Class 7.9 Workout Examples 7.10 Exercises
Chapter 8 Virtual Functions 8.1 Pointer to Object Revisited 8.2 Need of Virtual Function 8.3 Pointer to Derived Class 8.4 Definition of Virtual Functions 8.5 Array of Pointers to Base Class 8.6 Pure Virtual functions and Abstract Class 8.7 Virtual Destructor 8.8 reinterpret_cast Operator 8.9 Run-Time Type Information 8.10 Workout Examples 8.11 Exercises
Chapter 9 Stream Computation 9.1 Input/Output Stream Class Hierarchy 9.2 Testing Stream Errors 9.3 Unformatted Input/Output 9.4 Formatted Input/Output 9.5 Stream Operator Overloading 9.6 File Input/Output with Streams 9.7 File Stream Class Hierarchy 9.8 ASCII and Binary Files 9.9 Operations on Files 9.10 Read/Write from File 9.11 File Access Pointers and their Manipulators 9.12 Sequential Access to File 9.13 Random Access to File 9.14 Testing Errors during File Operations 9.15 File Input/Output with Member Functions 9.16 String Streams 9.17 Workout Examples 9.18 Exercises
Chapter 10 Templates 10.1 Function Template 10.2 Overloading Function Template 10.3 Function Template with User Defined Arguments 10.4 Class Template 10.5 Derived Class Template 10.6 Workout Examples 10.7 Exercises
Chapter 11 Exception Handling 11.1 Error Handling 11.2 Basics of Exception Handling 11.3 Advantage over Conventional Error Handling 11.4 Exception Handling Mechanism 11.5 Rethrowing Exception 11.6 Multiple Handlers 11.7 Exception Class Hierarchy 11.8 Catching All Exceptions 11.9 Exception with Arguments 11.10 Exceptions Specification for Function 11.11 Exceptions in Constructors and Destructors 11.12 Handling Uncaught Exceptions 11.13 Handling Unexpected Exceptions 11.14 Standard Exception 11.15 Workout Examples 11.16 Exercises
Chapter 12 Standard Template Library 12.1 Components of STL 12.2 Container 12.3 Iterators 12.4 Specialized Iterators 12.5 Algorithms 12.6 Functions Objects 12.7 Exercises
Chapter 13 Graphical Programming with C 13.1 Windows Programming 13.2 XWindows Programming 13.3 Open Source Library 13.4 Exercises
Chapter 14 Object Oriented System Development 14.1 Object Oriented Software Engineering 14.2 CRC Card 14.3 UML 14.4 Coad and Yourdon Object-Oriented Analysis 14.5 Booch’s Object Oriented Design 14.6 Exercises
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